jueves, 1 de noviembre de 2018

INTO THE UNKNOWN

The story follows in a dark and mysterious forest called The Unknown, where "long forgotten stories are revealed to those who travel through the woods". In their quest to return home, they are helped by a talking bluebird named Beatrice and are stalked by a shadowy creature known only as "The Beast".

Mythpunk: OtGW is set in a place called The Unknown, a seemingly endless countryside in the Antebellum era populated with people and other creatures inspired by European folklore. It's theorized that the entire show is a postmodern retelling of Dante's Inferno.

Features

The Unknown is a fairly rural area, mostly covered in undeveloped land: Rivers, thick forests, and swamps can be found in the Unknown. Civilizations including the town of Pottsfield, the Tavern, the Schoolhouse (the area surrounding the schoolhouse appears to have many wealthy citizens, evinced through the generous donations given at the fundraising concert) and explored during the series. Trodden dirt paths as well as cobblestone trails are also seen, which provides possible confirmation of the many inhabitants of the Unknown, who may travel often.
As seen in Chapter 6, as well as the one-shot Over the Garden Wall Comic (before the mini comic book series began), there are parts of the Unknown with widespread wheat fields. Also in Chapter 6, along with somewhat in Chapter 8, there are some swamp-lands bordering the river that the ferry sails on. Furthermore, there are several points where houses have been shown: Quincy Endicott and Margueritte Grey's mansions, Adelaide's cottage, Auntie Whispers' house, and the grist mill are all a good distance from one another.

Locations in The Unknown

  • The Unknown's various characters and scenery give homage to various historical elements of the past.
    • The Woodsman and his daughter seem to be from colonial times, though the generic nature of their clothing makes it uncertain.
    • Pottsfield references colonial times, as well as the concept of a "potter's field," an unmarked burial ground for the poor.
    • Langtree's haircut implies that she lived in the late Victorian era; the character herself could be a reference to Beatrix Potter, a Victorian-era author who wrote and illustrated books with anthropomorphic animals, including the Peter Rabbit books.
    • The denizens of the Tavern are a likely reference to The Canterbury Tales, a collection of 24 tales by Geoffrey Chaucer; the titles of each story (sans the General Prologue) follow a specific format (ex: The Knight's Tale, The Miller's Tale, etc), much like how the inhabitants of the Tavern go by their roles (the Butcher, the Baker, etc) rather than actual names.
    • Quincy Endicott is from the Georgian Era, and Margueritte Grey is from the French Rococo period.
    • The anthropomorphic frogs on the ferry bear a resemblance to the early 1900's, in which stories and illustrations featuring human-like animals in fancy dress were common.
    • Lorna's dress provides an intimation that she and Auntie Whispers are from the mid-1600s, with their Puritan-style dress.
    • Beatrice and her family look to be from the Regency Era.
  • Quincy Endicott is known for selling tea to make his fortune but there is no sign of any civilized areas. Most of the buildings in the Unknown are alone in the wilderness. The only town is Pottsfield which is small and rural, more of a farming village.


Over the Garden Wall provides examples of:


Adult Fear
  • Quincy Endicott wondering if he was losing his mind is reminiscent of Alzheimer's or Dementia.
Anachronism Stew: The Unknown's inspirations range from the Colonial era to the early 20th century, and take from European cultures; the fact that the places visited are mostly rural helps to blend the elements together. As it turns out, it's not so much anachronism as the setting being decidedly not confined in one (pre-1940s) time period, allowing all of time to coexist together. The music also freely switches between styles from everywhere in that timespan. Below are examples from the different eras:
  • The tavern and its people seem to be from the Colonial or Revolutionary era.
  • As the show mentions, Marguerrite's half of the manor is in the French Rococo style, while the other (Quincy's) is in the English Georgian, both roughly from the 18th century.
  • Beatrice and family are dressed in Regency era clothing. The frogs on the paddle steamer ferry are all dressed in clothing that seem to range from the Victorian era to the Edwardian era.
  • In the pilot, John Crops sings the (real) song "Can't You See I'm Lonely", which dates back to around 1905. His image also seems to be inspired by the classic image of late 19th century/early 20th century bluesmen.
  • The episode "Babes in the Woods" is an homage to cartoons from the '20s and '30s. The overall style of the show is also strongly influenced by pre-1950s cartoons.
  • Animated Musical: Averted. Several episodes have short music segments, but all of them are either diegetic songs done In-Universe with actual backing musicians and instruments, or clearly supernatural in nature (like the Beast's Villain Song.)
  • Bigger on the Inside: The single-room schoolhouse in "Schoolhouse Follies" somehow also includes a small cafeteria and a lengthy bedroom.
  • Body HorrorThe Beast's true form is covered in the faces of people whose souls he's absorbed.
  • Book-Ends: The epilogue has several:
    • Marguerrite is seen gazing lovingly at a portrait of Quincy Endicott, just as he was doing with her portrait in the very beginning.
    • Beatrice and her dog are shown alone together in the opening while in the epilogue they're shown reunited with Beatrice's family.
    • A brief glimpse of a circus performance is shown in the intro, and in the epilogue that same performance is shown now with Miss Langtree, her father, Jimmy Brown and Langtree's students in the audience.
    • The intro shows Lorna alone in a chamber of bones while the ending shows her happily drinking tea with Auntie Whispers.
    • The frog is the first thing to appear when the show begins, playing a small piano and singing the opening number. He later reprises the very same song, as the last character to appear before the show ends.
  • Cain and Abel: Auntie Whispers and Adelaide. Adelaide is Cain.
  • Call-Back: ... teaches some kids in Schooltown Follies to play Two Old Cats as a scavenger hunt for two old cats. 
  • Cerebus Syndrome: Corresponding, in classic faction, with the appearances of the Beast.
  • Chiaroscuro: The show gets a lot out of scenes with a single light source in the dark, particularly anytime someone is in the woods.
  • Creepy Jazz Music:
    • "The Beast Song" is an ominous yet jazzy song sung by the tavern keeper to warn about the Beast. For bonus points, the tavern keeper is modeled after Betty Boop.
    • The highwayman's song is also based on songs from Betty Boop cartoons, and the highwayman even dances like Cab Calloway.
  • Dark Is Evil: Darkness is a rather large motif in the series, used in both good and bad ways. In regards to The Beast, it's associated with despair, callousness and cruelty.
  • Dark Is Not Evil: Several characters that the protagonists come across are rather dark beings that are outrightly benevolent, and darkness itself also has protective qualities, such as being toxic to evil witches. Also, ultimately the secret to defeating the Beast turns out to be blowing out the lantern, plunging the screen into darkness.
  • Despair Event Horizon: The Beast must wait for his victims to lose all hope before he has power over them.
    The Woodsman: Fall ill or lose hope, and your life shall pass into his crooked hands!
  • "Do It Yourself" Theme Tune: The show's theme song "Into the Unknown" is sung by Jack Jones, the voice of the narrator, and thus, the frog.
  • Don't Go in the Woods: The whole series is about being lost in the woods and trying to get home.
  • Do with Him as You Will... discovers the Woodsman's lantern is actually the Beast's Soul Jar. Instead of blowing it out ...self, ... hands it to the Woodsman, whom the Beast had used all these years, telling him it's his problem. The Woodsman ultimately blows it out and extinguishes the Beast's soul.
  • The DragonThe Woodsman is unknowingly this to the Beast, whose own soul is actually inside the lantern he must keep feeding Edelwood oil, not his daughter's like he was led to believe.
    • Co-DragonsWhile the Woodsman is tricked into doing the Beast's bidding, Adelaide is willing to do whatever the Beast asks of her.
  • Eldritch Location: the Unknown as a whole. Well...it’s a strange case. The residents are the strange ones but the unknown itself seems to be outside of time.
  • Establishing Series Moment: The opening's plot relevance is limited to some Foreshadowing, but it sets up the creepy-yet-whimsical tone of the series.
  • Family-Unfriendly Violence: The giant dog in the first episode gets crushed between a rock and the turning mill-wheel of the Woodsman's mill, complete with a Sickening "Crunch!" and vomiting a massive spray of Black Blood. It still survives (and returns to normal), but yeesh.
  • The Unknown is a vast area inspired (with some European folklore thrown in).
  • Foreshadowing: Plenty.
    • The first minute of the series is a montage of events and characters that will come into play in subsequent episodes.
    • The Pottsfield woman who asks "Aren't you a little early? It doesn't seem like you're ready to join us..." is a double example, she's directly referring to the true nature of life in Pottsfield, but it's also a reference to the recurring theme of premature death in the series.
    • Enoch: Oh, well. You'll join us someday.
      • The Innkeeper insists bluebirds like Beatrice are 'bad luck'. Beatrice then 'curses' her in spite before taking off, and in the very next chapter, Beatrice admits she was cursed into her current form after angering a bluebird.
  • The monster in chapter 1 is revealed to be a dog that ate an Edelwood turtle. The oil in Edelwood keeps the Beast alive, who displays the exact same eyes as the "monster" in chapter 10.
  • Various items in the abandoned mill the Woodsmen inhabits seem much more meaningful when the epilogue reveals that the home belongs to Beatrice and her family.
  • A minor one comes with the Beast's design. Seen as a shadowy creature, he has twisted antlers that almost look like tree branches, which seems to abstractly liken him to his domain, the Edelwood forest. Turns out that when the light of the lantern, his own soul, shines on him, there is nothing abstract about his treelike qualities.
  • Freeze-Frame Bonus: In the final episode, we get the briefest glimpse (as in, only a few frames at the max) of The Beast's true form, and let's just say it's not pretty.
  • Happily Ever After: Implied through the epilogue, with a little fourth wall breaking thrown in.
    Narrator: And so the story is complete and everyone is satisfied with the ending. And so on and so forth. And yet... over the garden wall...
  • Heroic Sacrifice:
    • Beatrice attempts to pull this before her deal with Adelaide is interrupted.

    • Human ResourcesThe Edelwood trees are revealed to be lost souls consumed by the Beast. The Woodsman uses them to fuel his lantern, not knowing of their true origins until later.
    • Jump Scare: Only once. In the final episode, we get a quick flash of the Beast's true form than can be quite shocking if you're not expecting it. Let's just say it's not pretty.
    • Long Song, Short Scene: Some of the songs featured in the actual episodes of the show are significantly shortened from the full versions made:
      • "Langtree's Lament" is easily the most extreme example. In the episode, we hear three short snippets of it that add up to less than fifteen seconds, but the whole song is over two and a half minutes.
      • "A Courting Song" has most of the second half only played inaudibly in the background as the scene shifts outside.
      • "Over the Garden Wall" has a fourth of the song talked over in-episode, making it largely inaudible.
      • "Come Wayward Souls" appears in full in the show, but the second half, is rendered mostly inaudible by the dialogue over it.
    • The Lost Woods: The Unknown is largely covered in this. The Beast lurks in the shadows of these woods, and his Edelwood trees grow in them.
    • Knight of Cerebus: Although plenty spooky and weird throughout, the tone of the series immediately shifts to pitch-black whenever the Beast appears.
    • Made a SlaveBeatrice's initial plan to sell ... as workmen to Adelaide in exchange for being turned back into a human. However, it seemed she didn't know the full extent, or that plans have changed...
    • Meaningful Name: The little town of Pottsfield is a reference to "potter's field", a colloquialism for the the burial place of the unknown or indigent. Everyone in Pottsfield is undead.
    • Mythology Gag: The series as a whole takes significant cues from The Divine Comedy, with perhaps the most obvious example being that the supernatural guide is named Beatrice.
    • Nightmare Face: The mutated dog in the first episode, and the Beast's true form.
    • Non-Standard Character Design: Auntie Whispers has a much more jarringly inhuman design than the other characters, while most of them have fairly realistic (albeit cartoony) proportions, Auntie Whispers is massive, with a bulging head, froglike eyes, and an all-black mouth filled with rotten teeth, all of which serves to make her extremely creepyWhich makes it all the more surprising when it turns out she's Good All Along.
    • Ominous Owl: Used for dramatic effect. Beatrice, on different occasions, comes across a spooky owl in sitting a dark tree, which serves to make the woods of the Unknown even scarier.
    • Or Was It a Dream?: After the series ends,  we see the people of the Unknown continuing with their lives, but with heavy vignetting that suggests it could still just be another fantasy. The accompanying version of "Into the Unknown", which has a few lyrics which were cut off the first time the song played, lampshades this:
      How the gentle winds beckons through the leaves
      As autumn colors fall
      Dancing in a swirl of golden memories
      The loveliest lies of all

      • Oscar Bait: Not in a bad way, but this miniseries is more geared toward the Emmy for best animated mini-series than normal Cartoon Network fare.
      • Plot Twist: As can be seen by the many spoiler tags, this is a series full of them. Things are seldom as they seem in this show; which serves the show's subtle Aesop of not being afraid of the unknown, for things you fear may actually turn out be quite benign.
      • Pumpkin Person: Our heroes stumble upon an entire village of them!
      • Quarter Hour Short: Although episodes are initially aired with two back to back and sold digitally with two packaged together, episode are still Quarter-Hour Shorts rather than Two Shorts because each part has an opening and credits individually.
      • Shout-Out: The series loves its fairytale, Fleischer, Disney, Dante, Miyazaki and Tex Avery references. Notably:
        • The name for the series itself comes at least partially from a lost silent era film of the same name.
        • The Beast's "Chop the Wood to Light the Fire" song is based on a song from act 1 scene 3 of the Hansel and Gretel opera
        • The first scene in the woods, showing a tall ominous tree in the dark, nearly mirrors a similar scene with a tree in a Hedgehog in the Fog.
        • The Innkeeper acts, speaks and sings in a manner similar to Betty Boop
        • In the same episode, the Highway Man's dance is a reference to the rotoscoped Cab Calloway segments used in Betty Boop shorts (it was not rotoscoped, though, it's just... weird).
        • Additionally, the song about the Beast takes on the style of the Headless Horseman song from Disney's adaptation of The Legend of Sleepy Hollow and even imitates a few shots of the sequence.
        • The ferry is called the McLoughlin Brothers Ferry, named for a children's storybook publishing company that operated from the 1800s to the 1920s.
          • The "Babes in the Woods" episode shares its name with a fairytale about two lost children in the woods. In the original story, the children die, setting a grim tone for those who get the reference.
          • Auntie Whispers's design looks similar to that of Yubaba from Spirited Away, and she too keeps a young girl in bondage to maintain her dwelling. And, like Yubaba, she's also one of two sister witches, one good and one evil. Being the "good" one, Auntie ultimately ends up more like Zeniba.
          • Greg's frog at the piano, seen at the beginning and end of the series, resembles the title card for Flip the Frog.
          • The comic miniseries has Holly Hobbie-esque girls in the first issue.
          • The rock tune that opens episode 9 is a sound-alike of the T. Rex song 'Ballrooms of Mars.'
          • Beatrice acts as a guide through the woods for the kids, just like her literary counterpart.
          • Befitting his status as a Satanic Archetype, The Beast's name references one of the names of the Antichrist in The Bible. His MO of turning people into trees is a reference to the Seventh Circle of Hell in The Divine Comedy; more specifically, it's the punishment those who commit suicide face in Hell, fitting the Beast's nature as an allegory for depression/suicide.
          • Another significant parallel to The Divine Comedy is that the final encounter with the Beast, the Satanic Archetype of the story, is in a cold snowy area, as the ninth circle of Hell was frozen in Dante's work.
          • The Beast is completely featureless figure who hides in the woods, preys on children, and is associated with the forests, and can even be mistaken for one of the trees at a glance. This has led more than a few people to compare him to the Operator.
          • The Gorilla in Chapter Three looks an awful lot like the Bumble.
        • Shown Their Work: Part of what makes the atmosphere of the Unknown so effective is the work put into capturing the environments, clothing, and musical styles of the past eras which influence the setting. Some examples:
          • Per the above, there is a good argument to be made for how each chapter of the story refers to a theme in the Inferno, and even if not all of the parallels are intentional, there are definitely subtler references that some viewers might not pick up on.
          • The song the Pottsfield villagers sing is based on an obscure old style of 
          • choral music known as shape note singingnote which is really a sound associated with songs using the unique musical notation system of shape notes, which fits perfectly with the vibe of the town.
          • In chapter 7, when Lorna blocks a door handle with a chair, she was originally going to be wedging the top of it under a doorknob like people do now. But since it happened that there were no doorknobs at that time, the door was changed to have the accurate vertical bar handle, and the chair's carving was altered to be able to slide into the handle sideways instead.
      • Soul JarThe Woodsman's Lantern contains the soul of his daughter, which is why he's so desperate for Edelwood oil to keep it lit. The last episode reveals that the lantern actually doesn't contain his daughter's soul; it contains The Beast's.
      • Stealth Pun: Pottsfield is named after the term "potter's field", meaning a graveyard for the unidentified dead. Everyone in Pottsfield is undead, thus making it a literal final resting place of the Unknown.
      • Subverted Trope: Many episodes subvert spooky horror-story scenarios by setting up tropes only for the end of the episode to reveal that the situation, though still spooky, was in fact harmless.
      • Title Drop: The title is dropped as one of the lyrics in the song the pet frog sings in Chapter 6.
      • Title-Only Opening: "Into the Unknown" is the Theme Tune for the series overall, with different versions being played in the first and last scenes of the show. However, individual episodes only have a "Cartoon Network Presents" card, a series title card, and an episode title card with a faint, very short version of "Into the Unknown" playing.
      • Totem Pole Trench: Aboard the frog steamboat, Beatrice, and the pet frog wear a large overcoat (with the frog on top) to evade the police. They look ridiculous, but the disguise actually works.
      • Town with a Dark Secret: The Village of Pottsfield. Played with yet ultimately subverted. Despite the admittedly suspicious and creepy behavior of the villagers and their leader Enoch, they never actually mean the boys any harm and let them leave once they've completed their community service. Which doesn't change the fact that the villagers wear costumes to conceal the fact that they're all undead.
      • TransflormationThis is revealed to be the fate of all those who lose hope in the forest — they become Edelwood trees, which The Beast can use to power his Soul Jar.
      • Trapped in Another World: ... in a seemingly endless countryside ...
      • Turtle Power
        • Subsequently, a recurring small black turtle is frequently seen all over the Unknown, and good-aligned characters are often seen harming it, hinting at the negative nature of that kind of fear.
        • In Chapter 1, a snarling dog-creature is revealed to return to the form of a normal pet dog, once it regurgitates a turtle.
        • In Chapter 2, ... a group of friendly Funny Animal schoolchildren, one of whom picks up a turtle to throw far away from him.
        • In Chapter 7, Auntie Whispers is seen picking a turtle out from a basket, and then eating it.


        • In Chapter 10, the Fish fisherman hooks up a turtle in the epilogue.
      • Villain Song: The Beast gets two: First, a somewhat jovial but still creepy chanting of "chop the wood to light the fire" (based on a number from the Hansel and Gretel opera). Second is the much more bombastic "Come Wayward Souls".
      • Wham Line:
        • In "The Ringing of the Bell": "Come out before it is too late! She will devour you!"
        • "You're not trying to help me. You just have some weird obsession with keeping this lantern lit. It's almost likeyour soul is in this lantern."
      • "Where Are They Now?" Epilogue: Which shows the residents of the Unknown going about their lives ...
      • Whole Plot Reference: The story borrows from Dante's Inferno. Examples include the nine chapters in the Unknown lending comparisons to the circles of Hell, the name of the main female character, and the climate in the final scenes of the adventure. Despite these, it is still a unique story, but the influence pervades the series.
      • The Wonderland:

      The comic series provides examples of:

      • Arc Welding: The 2015 series does this for individual episodes of the main show. Examples include:
        • How the characters got into the hay barrel they start episode 4 in.
        • How the cast went from riding Fred the Horse at the end of episode 4 to Quincy Eddicott's mansion in episode 5.
        • How the Woodsman came to believe his daughter's soul was in the lantern.
        • What happened right before... made up the song "Adelaide Parade" sung at the beginning of episode 3, along with additional reasons for ... and Beatrice getting into an argument over ... being too obedient.
      • Cryptic Conversation: Two girls browbeat ... into doing their chores and then give ... vague and incomplete instructions that lead ... to making stupid mistakes.
      • The Dilbert Principle: Played for laughs in one issue where the general of hat-ship keeps promoting ...for doing absolutely nothing, while ... gets reprimanded whenever he tries to help.
      • Failure Is the Only Option: One issue has Beatrice confess that Adelaide isn't going to help them while the boys are stuck in animal form. Since the issue takes place before episode 6, naturally her confession won't be heard.
      • Involuntary Shapeshifter: One issue has the brothers turn into animals after eating magic pears. Subverted, since it turns out the boys were just mugged for their clothes and are hiding in a tree.
      • Rare Vehicles: One issue has a crew of soldiers who sail across grass plains in a giant upside-down hat. At the end the hat gets sunk by a giant washtub.

      This is a page for characters in Over the Garden Wall. Beware of spoilers.
    • Protagonists

       Frog 
    https://static.tvtropes.org/pmwiki/pub/images/gregs_frog_2944.png
    Voiced by: Jack Jones
    A frog that ... , whose name ... constantly changes ... mind about.

        Beatrice 
    https://static.tvtropes.org/pmwiki/pub/images/beatrice_5250.png
    "Hey, dunce. This is dreadful!"
    Click here :https://static.tvtropes.org/pmwiki/pub/images/real_beatrice_6807.pngto see Beatrice as a human
    Voiced by: Melanie Lynskey
    A talking bluebird with a lot of attitude. After ... rescues her, she helps guide them home, claiming she owes them a debt of honor. This doesn't keep her from constantly arguing.

    • Baleful PolymorphShe is a human cursed to be a bluebird.
    • Bluebird of Happiness: Zigzagged as she was never really a bluebird to begin with. She does play up the image when trying to help ... get home, but it's so she can more easily lead them in to a trap. She later regrets this and helps them save one another in the end.
    • Deadpan Snarker: Almost always has some comment to make about the latest antics going on around them.
    • Defrosting Ice Queen: She grows from being indifferent, and annoyed by the boys, to being genuinely concerned for their well-being and lives.
    • Easily Forgiven: Despite her concerns her family is shown to hold no grudge at all against her when they're human again, even teasing her gently about it.
    • Fiery RedheadHer human form.
    • Heel Realization: She comes to realize selling the boys into servitude to Adelaide in exchange for saving her family was a terrible thing to do, and later tries to convince Adelaide to take her as a servant instead.
    • Heroic Sacrifice: She was prepared to become Adelaide's servant in the others' place.
    • "It" Is Dehumanizing: Doesn't take kindly to referring to her as an "it."
    • Jerk with a Heart of Gold: She's snarky, rude, and blunt especially in regards to Wirt. However, she grows to truly care for them and gives up the chance to turn her and her family back to normal because she couldn't bear tricking them.
    • Karmic TransformationBeatrice reveals that she was once human and that she had thrown rocks at a bluebird, resulting in herself and all her family members being turned into birds.
    • Little Miss Snarker: Rarely communicates in anything but sarcasm.
    • Meaningful Name: Creator Pat McHale confirmed that she's named after Beatrice from The Divine Comedy who helps guide wayward souls through Limbo.
    • Morphic Resonance: Subtle but still shows up as while her family became bluebirds because of her attacking one her red hair as a human fits with the orange plumage around their chests and neck, and when we see her she's wearing a blue dress with matching hair accessory.
    • Must Make Amends: To her family for cursing them into bluebirds, and later to the boys for tricking them.
    • Servile Snarker: Played with. She owes a debt of honour to the boys and is forced to follow them reluctantly, no matter how much she dislikes it. While her annoyance is genuine, her servitude isn't - she was leading them to Adelaide to sell them in exchange for the cure to her family's curse.
    • Spirited Young LadyHer human form.
    • Talking Animal: The first of the animals in the show shown to be capable of speech. 
    • Tsundere: She comes to care for the boys, though she won't actually admit it.
    • You Can't Go Home Again: Beatrice is in a self-imposed exile from her family due to her own guilt.




 The Woodsman 
https://static.tvtropes.org/pmwiki/pub/images/the_woodsman_2774.png
"Beware the Unknown! Fear the Beast!"
Voiced by: Christopher Lloyd
A very worn man who lives in a forest in the Unknown, constantly chopping up the mysterious Edelwood trees and grinding the wood into oil for a lantern he carries around.

  • An Axe to Grind: His axe is mostly used to chop wood, but he does try to fight the Beast with it.
  • And Then John Was a Zombie: The show's intro implies that his daughter got lost in the woods and that's how she ended up in the Lantern. The epilogue reveals that he was the one that went missing in the forest.
  • Badass Boast: "Hold your tongue or I'll remove it from your mouth!" Said in the final episode, to The Beast.
  • in contrast to his wife. He was paranoid about the strange sounds of the woods and the stories of the Beast years before he started carrying the lantern.
  • Disappeared DadThe ending reveals he was the one lost in the woods, not his daughter. His last scene shows him reunited with her.
  • Everyone Calls Him "Barkeep": He never gives his name, and Wirt only referred to him as "woodsman".
  • Foil: To Wirt, which emphasizes the latter's Character Development. His isolation and singleminded quest to keep his lantern lit mimics Wirt's fear of socializing and Wirt's preference of safe, no-brainer solutions to his problems. It's best seen when The Beast offers Wirt the chance to take on the Woodsman's role. Wirt (after his How We Got Here flashback showed him how flawed he was before entering the Unknown), refuses, having finally understood that such an existence is pointless and stupid.
  • Go Mad from the IsolationDownplayed; it's implied that the Woodsman has No Social Skills because he's been wandering the forest alone for so long.
  • Guttural Growler: His voice is very rough, though being voiced by Christopher Lloyd does help.
  • The Hermit: He lives a self-imposed exile in a repurposed mill, milling wood from the Edelwood trees into lantern oil. The epilogue shows he's moved back to a normal house with his daughter.
  • Misunderstood Loner with a Heart of GoldWirt even thinks he's the Beast, but this turns out not to be true.
  • The Judge: The backstory given in the comic reveals him to have been a municipal judge that moved his family out to the country after making enemies there, in the large town where they lived.
  • The Lost LenoreHis daughter, whose soul he believes is in the lantern. The comic adds his wife, who died of fever after an arm injury in the woods, which increased his fear of what lurked within.
  • Nice Hat: He is often seen wearing a black tophat.
  • No Name Given: He is simply known as the Woodsman.
  • No Social Skills: He appears intimidating, antisocial, and speaks in cryptic sentences without explaining himself properly, which causes ... to easily mistrust him.
  • Offscreen Moment of AwesomeAt some point in the past, he fought the Beast and won, taking his lantern in the process. Of course, considering the true purpose of the lantern, it's plausible that the Beast let him take it.
  • Papa Wolf: He's only working for the Beast because he believes his daughter's soul is in the lantern. He gains this attitude towards ... when he finds out where the Edelwood trees come from. He refuses to harvest ..., even though at that point he still believed his daughter's soul was inside the lantern and by helping ..., he was killing his daughter.
  • Soul JarThe lantern. It must be kept constantly lit, else the soul inside will burn out.
  • Sweet and Sour GrapesAfter ... points out the Lantern actually contain's the Beast's soul and not his daughter's, he finally accepts that his harvesting of oil for the lantern has alienated him from society and will never save his daughter. However, after the Beast's defeat, his daughter is seen to have been alive all along and finally united with him.
  • Tragic Hero: He's devoted to keeping his lantern lit, which has made him a recluse in the woods, living only to harvest the oil from Edelwood trees. He ultimately runs out of oil, and is given a choice by the Beast to harvest ...'s body in the form of a tree or let his lantern go out and lose his daughter forever. He chooses to help the victim.
  • Walking Spoiler: Almost every time he appears something huge is revealed. He deserves much whiteness.
  •  The Beast 
    https://static.tvtropes.org/pmwiki/pub/images/the_beast_649.png
    "Are you ready to see true darkness?"
    Click here for his true appearance 
    https://static.tvtropes.org/pmwiki/pub/images/otgw_beast_lit.png
    Voiced by: Samuel Ramey
    A mysterious, shadowy figure who stalks Wirt and Greg throughout their journey through the Unknown.

    • Allegorical Character: The Beast embodies depression and possibly suicide.
      • There is a reason why he's associated with both darkness and light. The darkness represents depression, exhaustion, sorrow and generally the idea of giving up... but the light, the true core of the Beast, is the idea of death as an escape. He confirms as much in his Villain Song, where he outright calls death "a light for the lost and the meek". Effectively, the Beast is the embodiment of that moment where a person falls so deep into despair and pain, physical or emotional, that death becomes the only salvation in their mind. You know... for kids.
    • Basso Profundo: His voice actor is a professional opera bass, and he puts his talents to good use, as he gets his own Villain Song.
    • Big Bad: He constantly pursues the brothers and is connected to most of the more dangerous things they encounter.
    • Casting a Shadow: The light completely drains from the area when The Beast threatens. We never get to find out whether the Beast can actually do anything harmful using darkness, though.
      • Light 'em Up: The light in the lantern does flicker and expand seemingly at his will, but again to what extent he can manipulate it isn't known.
    • The Chessmaster: Of sorts. One thing he seems to be extremely good at is predicting how people will behave and react in a given situation. This allows him to plan far ahead. However, he is not so good with Xanatos Speed Chess. When someone fails to react how the Beast expects them to, he may be driven into a corner, unable to turn the situation around on the fly. This is shown when ...  manages to Take a Third Option and correctly deduces the Beast's own soul is in the lantern. Instead of trying to spin a different lie that would convince the Woodsman to spare his life, the Beast tries brute force, then desperately goes back to a lie that's already been debunked.
    • Consummate Liar: He's not to be trusted, but he manages to make plenty of people fall for his lies because he's just that good. Most notably, after losing his lantern, he tricks the Woodsman into thinking his daughter is dead and that her soul is in the lantern. This keeps the Woodsman working for years.
    • Dark Is Evil: An Eldritch Abomination that never leaves the darkness of the woods.
    • Deal with the Devil: His specialty, having made one with the Woodsman, and tries to make one with the heroes. However, all his deals are lies to get what he wants. The deal he made with the Woodsman to save his daughter's soul inside a lantern? It was his (the Beast's) soul the Woodsman was keeping safe. Showing the way home? Tricking ... into tiring out and freezing to death. Saving ...'s soul in the lantern for his brother? Saving his own lantern.
    • Dirty CowardPost-Villainous Breakdown. Shows shades of this when it's revealed that his soul is in the lantern and not the woodsman's daughter's.
    • The Dreaded: Every character who knows the existence of The Beast is scared out of their wits at the mere mention of his name.
    • Evil Sounds Deep: His deep, Darth Vader-esque voice only adds to his menace. It helps that his voice actor is a bass opera singer.
    • Evil Laugh: A deep, haunting one.
    • Faux Affably Evil: He's ... and generally is very calm and composed. While he rarely presents himself as being outright good, he always makes it sound like submitting to his will is the most reasonable choice in any given situation. This results in a strange ambivalence about him, in that everyone knows he is evil and cannot be trusted, but they end up doing what he says anyways because he just seems to make sense until you really think it through. This ties into his "light and darkness" theme and feeds into his symbolism of death as an escape - he has to be able to make something that people tend to be naturally terrified of start sounding like an attractive prospect.
    • Glowing Eyes of Doom: They're the only part of him that doesn't look black when he's in the shade. In closeups, you can see he has red pupilsyellow irisesand cyan sclerae.
    • Green Thumb: He has some control over the Edelwood trees of the forest. His actual body seems to bemade out of Edelwood.
    • He Who Must Not Be Seen: The most we ever see of is his shadowy outlineWe do however get to see a quick flash of his true form in the final chapter and let's just say it's not pretty.
    • Horned Humanoid: He has numerous antler-like lengths coming out of his head. It's implied they're actually branches. It makes him bear more than a passing resemblance to some representations of the wendigo(such as the one used in Hannibal), which might not be a coincidence considering he "feeds" off people like a wendigo, if indirectly.
    • Humanoid Abomination: He is a mysterious humanoid figure with antlers, glowing eyesis only ever shown in the shadowsand feeds off the despairing, lost souls trapped in The Unknown. Not to mention that the one time we get a brief glimpse of his true form, we see that his body is covered with anguished faces.
    • Karmic DeathHas the flame in his Soul Jar snuffed out by the very man he tricked into keeping it lit.
    • Knight of Cerebus: While the mini-series has a fairly dark and sinister tone overall (for a Cartoon Network show, at least) the Beast's very presence is treated with real fear and played about as seriously as possible.
    • Lean and Mean: It's not always obvious thanks to his cloak, but he appears to be very thin.
    • Light Is Not Good: While obviously a creature of darkness, he's more subtly associated with light, most notably by his Soul Jar, which is a lantern giving off a white glow, his brilliant white eyes and the fact that his means to tire Greg was basically to ask for him to catch the Sun.
      "There is a light for the lost and the meek."
    • Manipulative Bastard: He manipulates both the Woodsman and ... He manipulated the Woodsman into using the oil from Edelwood trees to keeping his soul alive by telling him it's his daughter's soul. He makes ... take his brother's place and put him through tasks that ... thought would get them home, but only to wear him out and make him give in.
    • Non-Action Big Bad: Is never actually seen doing anything besides standing around, with much of his menacing nature being largely implied.
      • However, his offscreen battle with the Woodsman in the last episode seems to end with him as the winner. Even though the Woodsman had overpowered him in the past, it is possible that was all according to the Beast's plan. Of course, it's also possible that the Beast just used its mastery over the woods to avoid the Woodsman until he collapsed from exhaustion himself.
    • Nonindicative Name: He's only known as "The Beast", but he's humanoidwell-spokenrather civil, and can sing.
    • Powered by a Forsaken ChildHis soul needs Edelwood oil to remain lit. People who lose all hope in the forest grow into Edelwood trees...
    • Pragmatic VillainyThe Beast usually turns people into Edelwood trees by driving them to despair and resignation to death. Since ... is The Pollyanna, it was easier for the Beast to be Affably Evil and simply work Greg to exhaustion until he was physically incapable of resisting the Beast's control.
    • Quizzical Tilt: Does this from time to time while speaking.
    • Satanic Archetype: Let's count the ways. He's called "The Beast", possibly after the demonic monster from the Book of Revelation. His shadow is that of a Horned Humanoid. He's the original bearer of the lantern ("Lucifer" means "lightbringer"). He tempts people to despair. When he's not tempting people to despair, he's offering them a Deal with the Devil. He lies to everyone he interacts with (you might even call him the Father of Lies). He gives orders and acts with authority while hidden in the darkness of the woods, making him a symbolic Prince of Darkness. And he's the Big Bad of a story and setting, which frequently draws from Dante's Inferno (which also ends in the bitter cold) and may actually be some kind of afterlife or limboAnd, as a bonus, his Villain Song is deliberately the same cadence as "Oh Holy Night", inspiring connections to the way Satan was a fallen angel in the way the song is a corrupted Christian song.
    • Soul JarThe Woodsman's lantern houses the Beast's soul. The Beast carried it originally, but after the Woodsman took it, he tricked the man into thinking the soul in it was his daughter's so he would keep it lit.
    • Soundtrack Dissonance: His song is surprisingly jaunty for being sung by an avatar of human misery.
    • Villain Song: "Come Wayward Souls", which he sings to potential victims and apparently even the dying ones, to fill them with dread and let him turn them to Edelwood trees. The tavern keeper's song about him might also count. He's also heard singing "chop the wood to light the fire" in a few episodes, announcing that he's nearby. It's almost like a leitmotif.
    • Villainous BreakdownThe Beast utterly loses his calm demeanor when ... completely rejects his Sadistic Choice and pieces together that it was actually The Beast's soul that was in the lantern all along.
    • When Trees AttackHe appears to be an amalgamation of edelwood trees. And because edelwood is people, you could technically consider him a Flesh Golem.
    • Would Hurt a ChildTried to turn ... into an Edelwood tree, but eventually went after ... and very nearly succeeded with him. He orders the Woodsman to kill them with his ax when ... exposed his lies. Also, they aren't the first victims the Beast has pursued and therefore not the first children he's turned into Edelwood trees.
  •     The Dog 
    https://static.tvtropes.org/pmwiki/pub/images/tumblr_inline_ng6srul7wz1ri743n.png
    Voiced by: N/A
    The main antagonist of Chapter 1. An enormous wolf-like beast with unsettling glowing eyes which comes out of the woods to attack the boys.

    • Ambiguously Evil: It pursues ... relentlessly and puts them in a lot of trouble, but its actions suggest it was more interested in eating the candy they were throwing around.
    • Canis Major: It's as large as a horse.
    • Demonic Possession: It turns back into a normal dog after spitting up an Edelwood oil-covered turtle. It should be noted that its eyes are very similar to The Beast's eyes when they're shown up close, appropriate since the Beast is effectively made of Edelwood.
    • Nightmare Face"You have beautiful eyes."
    • Sweet Tooth: It pursues the children with candy in their pockets.
        Villagers of Pottsfield 
    https://static.tvtropes.org/pmwiki/pub/images/3_copy.png
    Voiced by: Chris Isaak (Enoch)
    A town of pumpkin people, led by a pumpkin-headed titan named Enoch.

    • Badass Baritone: Enoch has a rather deep voice.
    • Cats Are SuperiorAs revealed in the epilogue, the village leader Enoch is actually a cat.
    • Creepy Good: They're super disturbing and undead, but they're legitimately just having a good time and are no real threat.
    • Dark Is Not Evil: Despite their menacing appearance, and the fact that they're all skeletons, they're actually quite civil.
    • The Dead Can DanceWirt and Greg first find them dancing around a maypole and celebrating a harvest festival. The festivities continue for hours, even as the boys leave the town.
    • Dem BonesThe entire town is made out of people wearing pumpkin costumes. It's only later that ... discovers the costumes are worn by living skeletons.
    • Good Counterpart: Enoch can be considered an anti-Beast. They are both tall, dark, imposing creatures with booming voices, but while the Beast guides lost souls to their doom, Enoch provides them with ease and festivity.
    • Large and in Charge: Out of all the pumpkin people, Enoch is the tallest and has the largest pumpkin for a head, alongside the greatest authority. Wirt and Greg mistake him for the village maypole at first. Later subverted: underneath the costume, Enoch is a tiny black cat.
    • Meaningful Name: A Potter's Field is a grave for the unknown.
      • Ironic Name: Enoch, despite leading a town that symbolizes death and the afterlife, shares a name with one of the few Biblical characters who entered Heaven while still alive. It could be a hint regarding his different nature than the rest of the townspeople.
    • Reasonable Authority FigureEnoch proves to be this, albeit quite strict.
        Students of Miss Langtree's school 
    https://static.tvtropes.org/pmwiki/pub/images/schoolanimals1.png
    Voiced by: N/A
    Miss Langtree's animal students.

    • Barefoot Cartoon Animal: Some of them don't wear shirts (including the pig and raccoon), but none wear shoes.
    • Funny Animal: The entire class are woodland mammals wearing clothing, learning to read and write, some even resembling Petting Zoo People.
    • Nice Hat: Many of them wear their own hat.
    • The Power of Rock: ... in using music to solve many of their problems and save the day. ... livens up the school's mealtime by leading them in a rousing song - and then helps their financial difficulties by organizing a benefit concert.
        Miss Langtree 
    https://static.tvtropes.org/pmwiki/pub/images/langtree.png
    Voiced by: Janet Klein
    Miss Langtree is the school teacher in her father's school for animals, and even though she seems enthusiastic about teaching, she had her heart stolen away by a man named Jimmy Brown when he kissed her once and then left her.

    • Apathetic Teacher: Downplayed. She clearly enjoys her job, but is prevented from caring for her students properly due to her emotional baggage.
    • Comical Overreacting: She's devastated by her lover abandoning her and has even written a complex song about her sadness through the alphabet. A song which, when heard in full, reveals that he's only been gone for three days.
    • Schoolmarm: She's the only teacher at the school she runs.
    • Single-Target Sexuality: Her "I Am" Song, 'Langtree's Lament', establishes that the young man who abandoned her, Jimmy Brown, was her only love. She's miserable and hasn't moved on due to this.
      Miss Langtree: One is the number of men I loved, and Two is the time I'll say it's you...
    • The Ugly Guy's Hot Daughter: She is a slim attractive Gibson Girl, as opposed to her aging, fiftyish father.
        Old Man Langtree 
    https://static.tvtropes.org/pmwiki/pub/images/mrlang2.png
    Voiced by: Sam Marin
    Miss Langtree's apparently grouchy father, threatening to stop funding her school if she doesn't stop having fun with the animals who are her students.

    • Fantasy-Forbidding Father: He comes to visit his daughter's schoolhouse, of which he is a patron and the headmaster, and confiscates the musical instruments off the animal children. Subverted in that he actually funded his daughter's school at the expense of his house and savings. He was taking the instruments to pawn for more funds.
    • Fat Bastard: Fairly hefty. It's later subverted: when he takes off his coat, he's a lot skinnier. He's also not a bastard.
    • Incoming Ham: In keeping with the chapter's wryly self-aware execution: "That's e-NOUGH! Is thiiiis what I've been paying foooor?!"
    • Jerkass FaçadeIt turns out he's only taking the instruments to sell them for the school.
    • Jerk with a Heart of Gold: Strict and confiscates the musical instruments, So, he sells them to keep the school running.
    • Nice Hat: His black tophat.
    • Took a Level in CheerfulnessThe school being saved from being closed down makes him a happier person.
        Jimmy Brown 
    https://static.tvtropes.org/pmwiki/pub/images/char_141575_thumb.jpg
    Voiced by: Thomas Lennon
    Jimmy Brown is the love interest of Miss Langtree. He turns out to also be the "gorilla" terrorizing the school - actually just a circus costume he couldn't take off.

    • Act of True LoveHe joined the circus, working to save up the money he needed to propose to Miss Langtree.
    • Bastard Boyfriend: Miss Langtree and her father characterize him this way after he apparently left her without explanation. Turns out he actually got a job in the circus wearing a gorilla suit to help pay for a wedding ring, but got trapped in the suit. And if you hear the full version of Miss Langtree's song, you find out he was only gone for three days.
    • Clingy CostumeHe's been stuck in a gorilla suit all the while, unable to get help due to his frightening appearance.
        Tavern Residents 
    https://static.tvtropes.org/pmwiki/pub/images/tavernpeople.png
    Strange, but harmless townsfolk who have very specific roles.

    • Ambiguously Human: The comic toys with the idea that the Highwayman may be a spirit, and their Early-Bird Cameo in the first episode's intro shows them as a tableau of dolls, and their obsession with designated roles brings to mind the way a child would play with their toys.
    • Everyone Calls Him "Barkeep": They introduce themselves entirely by their professions/roles. Also an Enforced Trope: they seem incapable of understanding that the questers have actual names, and instead try to shoehorn them into some kind of archetype.
    • Expy: The tavern keeper seems to be one of Betty Boop from her looks and voice.
    • The Highwayman: One of the residents, notable for having his own "I Am" Song. He might just be an entertainer for the inn who dresses like one, however.
    • No Sense of Personal Space: They're rather eccentric and touchy feel-y folks.
    • That Reminds Me of a SongEverything is an excuse to start singing for these people.
    • Villain Song: The Highwayman sings a brief song about how he "makes ends meet" by mugging people.
    • "The Villain Sucks" Song: The Tavern-Keeper sings about the Beast, explaining his basic modus operandi.
    • You All Meet in an Inn: The Inn is a meeting place for characters from a great variety of professions - from the Midwife, to the Baker, to the Highwayman. Justified in that it's in a secluded area and might be the only tavern for a long distance.
        Fred the Horse 
    https://static.tvtropes.org/pmwiki/pub/images/char_141568_thumb.jpg
    Voiced by: Fred Stroller
    Fred is a talking horse who accompanies the main characters for a short time.

    • Bad Liar:
      Fred: Why would anyone go to the parlour for? There's nobody in the parlour. Certainly nobody after your money!
    • Dark and Troubled Past: The comics reveal he was an honest cargo horse until he was robbed by the Highwayman. But nobody believed him because the Highwayman was supposed to have been dead for a hundred years. When the judge tried to sentence him to 100 years of hard labor he escaped and ended up stuck as the Highwayman's horse until they "kidnapped" him.
    • Kleptomaniac Hero: He spends a majority of his second appearance trying to rob Quincy Endicott, and unlike Beatrice, he doesn't seem driven to steal out of necessity.
       Fred's a talking horse. He can do whatever he wants.
      Fred: I wanna steal.
    • Plucky Comic Relief: He invokes this in the two chapters he's featured in.
    • Talking Animal: He pretended to simply be an Intellectual Animal when Beatrice was around, but then showed he could think and talk in complete sentences. According to a deleted scene he wasn't talking because he was too full from all the food he was eating through the tavern window.
    • Then Let Me Be Evil: In his backstory in the comic. After he is mistakenly known as a lying villain, Fred embraces his new identity. Not that he's any good at it.
    • Trapped in Villainy: Due to a misunderstanding he was stuck as the Highwayman's steed which he hated.
        Quincy Endicott 
    https://static.tvtropes.org/pmwiki/pub/images/quincy_endicott.png
    Voiced by: John Cleese
    Quincy Endicott is the wealthy and extravagant owner of "Quincy Endicott’s Health Tea”, which he himself never drinks. He believes that his mansion is haunted by the ghost of a woman, which he has fallen in love with.
    • Bus CrashA grave bearing his name can be seen in the graveyard in chapter 9. However, this was probably so far in the future that he couldn't possibly have still been alive—and maybe he never existed and that's just where... got the name "Quincy Endicott". His only appearance in the epilogue is  in a portrait that Margueritte is staring longingly at. Given that he was going senile already, he may simply have died from old age.
    • Cloud Cuckoolander: A bumbling man with idiosyncratic tendencies (best seen in his Establishing Character Moment when he rests his boots on the table - right smack on his food and cracking his dinner plate). Played for Drama when he reveals he can't tell the difference between his oddball habits and madness, and he fears he may be tipping on the edge of his sanity.
    • Love Before First Sight: He falls in love with a portrait of a woman before even meeting her.
    • Nice Hat: Owns a tophat which matches his suit.
    • Noodle Incident: He all but states that the means he used to accumulate his wealth weren't all that pleasant.
    • Rich in Dollars, Poor in Sense: For all his wealth, the boys easily fool him into accepting them as his nephews.
    • Uncle Pennybags: He's truly happy to finally have company and does his best to make his guests feel welcome, regardless of how creepy he may be.
    • Upper-Class Twit: He apparently runs a tea company, but is not shown doing anything related to work. He admits in his ghost-obsessed state, he even neglected to feed his pets.
        Margueritte Grey 
    https://static.tvtropes.org/pmwiki/pub/images/char_141580_thumb.jpg
    Voiced by: Bebe Neuwirth
    Margueritte Grey is the "ghost" Quincy Endicott falls for in Mad LoveThe two actually live in the same giant mansion and mistake each other for ghosts.

    • Cute Ghost Girl: Quincy Endicott assumes she's one. Turns out she's very much alive - unknown to them both, her house in interconnected with his, and her 'haunting' presence in the house was merely her going about her home.
    • Everyone Looks Sexier If French: Possibly. While Endicott certainly thinks she's a sight to behold, she speaks with a French accent, has a French given name, and Wirt recognizes her sections of the estate are French Roccoco inspired.
    • Real After AllMargueritte is neither a ghost nor a figment of Endicott's imagination - she's merely a woman whose mansion just so happens to be connected with his.
    • Walking Spoiler: Finding anything out about her reveals she's not a ghost at all.
        Adelaide 
    https://static.tvtropes.org/pmwiki/pub/images/adelaide.png
    Voiced by: John Cleese
    Adelaide is an old lady who appears in Lullaby in Frogland. Also known as Adelaide of the Pasture, with the addition of, "The Good Woman of the Woods" by Beatrice, Adelaide lives in a secluded hut where she presumably quilts, as her tools and magic all draw from the materials of a sewing box.

    • Animal MotifsLike a female black widow spider, she has a red hourglass pattern on her shawl, a web of yarn strung around her house, and she traps the boys by wrapping them bodily in yarn.
    • Big Good: Beatrice implies to the the boys Adelaide is this, and they decide to make finding her the goal of The QuestSubverted. She's not just villainous, but also aligned with the Beast.
    • Brainwashed and CrazyShe expresses her desire to do this to the children she imprisons.
      AdelaideAnd once I fill their heads with wool, they'll become just like little sheep and follow my every command.
    • Disc-One Final Boss: She is the initial goal of the quest, but when they reach her she's revealed to be an evil witch and a servant of the Beast, the Big Bad.
    • ExpyOf The Wicked Witch of the West. She has the Robe and Wizard Hat, is not above enslaving children, is a Trap Master and has a Weaksauce Weakness. She melts in a manner very similar to the Witch as well, and the song Greg makes up about her is highly reminiscent of "We're Off to See the Wizard". Even her title as given by Beatrice, "The Good Woman of the Woods", has a similar structure to the Wicked Witch of the West's.
    • Faux Affably EvilShe speaks cheerfully about needing a child servant, but has no qualms about making them Brainwashed and Crazy.
    • Hypochondria: Played with. Adelaide claims to be frail and teetering at the edge of sickness. This may or may not be paranoia on her part, until Beatrice discovers that fresh night air is hazardous to her health, ultimately causing her to melt into a puddle.
    • Robe and Wizard Hat: A little more lively and colorful than usual, but she definitely has the Witch Classic look.
    • Solitary Sorceress: Adelaide lives alone the woods and the boys are seeking her aid in escaping the Unknown. And Beatrice wants her cure for her curse.
    • Trap MasterThe moment you step into her house, you're in her web.
    • Walking Spoiler: It's basically impossible to say anything about her without revealing that she's actually an evil witch.
    • Weaksauce Weakness: Her weakness is the night air, she can barely survive an open window.
    • Wicked WitchShe's an evil hag who attempted to enslave the heroes. She's also got the hat and the habit of melting.
        Auntie Whispers 
    https://static.tvtropes.org/pmwiki/pub/images/char_141582.jpg
    Voiced by: Tim Curry (English), Ángeles Bravo (Latin-American dub)
    Auntie Whispers is Lorna's guardian and has vowed to keep her from "becoming wicked". She is a massive, monstrous hag who uses a Mind Control bell to keep Lorna or rather her evil spirit under control.

    • Creepy GoodShe's actually the one keeping the demon in check.
    • Creepy Monotone: She talks like this, which is a bit of Playing Against Type considering who voices her and the roles he usually plays.
    • Cain and AbelWhen she proves to be surprisingly benign, she warns to beware her evil sister, Adelaide. Who's ironically already been encountered and disposed of by that point.
    • Dark Is Not EvilIn spite of her evil hag-like appearance, she's actually a rather nice woman who's keeping the evil spirit possessing her niece in check.
    • Exotic Eye Designs: Her pupils constantly change shape, taking on fairly normal and abstract forms.
    • Extreme Omnivore: Her Establishing Character Moment has her popping a live turtle into her mouth before spitting out the shell.
    • The Grotesque: By far the ugliest denizen of the Unknown, with a gargantuan head, bulging froglike eyes, white skin and pink hands, and sparse but rotten teeth.
    • Large and in Charge: She's huge and acts very domineering towards Lorna. Turns out she was doing it to protect her from the evil spirit inside her. She eases up on her after the spirit is banished.
    • Maid and Maiden: The huge, old Maid to young Lorna's Maiden.
    • Well-Intentioned Extremist: Enslaves Lorna with the ringing of a magic bell to keep her at chores and prevent her from meeting others and escaping. This is to keep the evil spirit in Lorna from harming anybody, and it's implied that she keeps the spirit instead of commanding it away because she's afraid of losing Lorna's company.
    • Wicked Stepmother: Shelters Lorna and keeps her in Cinderella CircumstancesIt turns out she really did love Lorna, and only treated her like that to suppress the evil spirit possessing her.
        Lorna 
    https://static.tvtropes.org/pmwiki/pub/images/lorna.png
    Voiced by: Shannyn Sossamon
    Lorna is a young, ill girl who lives with Auntie Whispers. She is actually not ill, but possessed by an evil spirit.

    • Apologetic Attacker: When she's forced to attempt to devour the brothers by the spirit inside her.
    • Cinderella Circumstances: Auntie Whispers puts her to work to keep "evil spirits" from possessing her mind. In a subversion, this turns out to be completely true.
    • Demonic PossessionA man-eating spirit lives inside her, and it's implied that this is causing her illness.
    • Happily AdoptedBy Auntie Whispers, it seems. Lorna does admit that they aren't related, but she loves Auntie Whispers enough to stay with her even after the evil spirit is exorcised from her body.
    • Girl of the Week: She and ... quickly fall for one another, but at the end of the chapter, she ultimately opts to stay behind with Auntie Whispers.
    • Ill Girl: Has a wan complexion and is prone to coughing fits. These clear up when the evil spirit is banished.
    • I'm a Humanitarian: She implies Antie Whispers to be a case of this, although it turns out the real people-eater is the spirit inside Lorna herself.
    • Nice Girl: A sweet and compassionate girl.
    • Maid and Maiden: The young Maiden to Auntie Whispers' Maid.
    • Proper Lady: Is very polite, sweet, and holds no hard feelings against Auntie Whispers. She even wants to stay with her out of love and loyalty when she is cured of the spirit.
    • Raven Hair, Ivory Skin: Partially a result of her illness. She is shown to have a rosier complexion after being cured.

    Beatrice's Family 
https://static.tvtropes.org/pmwiki/pub/images/tumblr_static_3g7ec9et6t4w0k0s0gcck0kco_1280_v2.jpg
Voiced by: Shirley Jones (mother)
Beatrice's huge family.

  • Baleful PolymorphThanks to Beatrice, the entire family was cursed into the form of bluebirds. It's for this reason Beatrice is too ashamed and afraid to return.
  • Massive Numbered Siblings: Beatrice has many, many younger siblings.
  • Youthful Freckles: Many of Beatrice's family have freckles and appear to be a lively bunch.

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