A Bunk is far more than a silly requirement for casting a cantrip; it is the means by which a changeling can actually touch the Dreaming within themself, allowing them to draw upon a little bit of Glamour. Nobody, not even the fae, really understand Glamour. It seems to come more readily to some than others, and it is never the same from one moment to the next. And yet over the ages, the fae have learned how to use it to create varied and wondrous effects in order to overcome the banal world.
Choosing a Bunk
Whenever a character decides that they are going to cast a cantrip, they must first successfully perform a Bunk in order to call forth the Glamour required for the casting. Theoretically a Bunk can be anything from whistling a tune, to reciting a Shakespearean quotation backwards, to jumping in the air three times while holding your nose.
This system provides guidelines that allow players to create their own Bunks on the spur of the moment, rather than randomly drawing them from a deck of cards. Essentially the Art determines the general nature of the act which must be performed (Chicanery often involves a verbal Bunk of some sort, for instance making up a new curse word or interjection on the fly - or uttering that made-up word, while Legerdemain usually demands a physical gesture, like "milking the giant cow" or "high-fiving the sky"), while the Realm dictates an object or person which must be involved in the Bunk. The more extensive and involved the Bunk is, the lower the difficulty for casting the cantrip (performing a salute to the sun vs. chasing your own coattails/skirt vs. high-fiving the sky or clapping your hands).
When creating a Bunk, a player must observe the following steps:
Determine what is required for the Bunk, whether it must be a verbal phrase, a physical action, etc., by consulting the appropriate Art on the charts below.
Decide how complex the Bunk will be. The minimum for complexity is one, the maximum is five. One can find guidelines for the complexity of Bunks in the charts below.
Finally, the player must perform the Bunk. If for some reason the character is interrupted during the performance of the Bunk and is unable to complete it, the cantrip fails.
Autumn bunks: Hiding your face, blowing out a candle,
constructing a costume, casting at midnight.
Chicanery
Chicanery requires a that a verbal Bunk of some sort be performed. This can be as simple as making up a new word to the reciting of a sonnet. Many Chicanery Bunks take the form of poems or silly phrases, though songs also perform adequately, of course, all must feature the Realm of the cantrip in some way. In the end it should be the character's personality that the determines the exact nature of the Bunk.
Difficulty
Modifier
Requirement
Examples
-1
A single word
Say a word backwards 3 times
Swear loudly
Make a strange sound related to the Realm (ie try a thunderclap for nature, a strange human-made noise for actor, for fae it would be more complicated...)
-2
A short phrase
Tell a clever lie
Insult the subject
Shout your true feelings
-3
At least a full
sentence
Sing part of a song
Start a quote from a film or novel
Offer a toast to the subject
Make up a new curse or interjection in your mother tongue
-4
A paragraph or
short poem
Recite a full short poem, for instance a sonnet
Make up a new curse or interjection in a foreign language
Try to start an argument between two people
-5
Several paragraphs
or a complete poem
Narrate your every action before doing it
Recite part of an epic poem
Tell a scary story involving the subject
Chicanery bunks: Performing a sleight-of-hand trick, wearing
an elaborate disguise for a day, revealing a secret to a group.
Chronos
A bunk for Chronos must in some way involve time or representations of time (clocks or other timepieces, counting...). The requirements for these Bunks are dictated by how much time must be taken to enact the Bunk rather than by a specific action.
Difficulty
Modifier
Requirement
-1
1 second
-2
10 seconds
-3
1 minute
-4
10 minutes
-5
1 hour
Chronos bunks: Performing a repetitive ritual, winding a
clock or watch or flipping an hourglass, following the steps of a routine in reverse order
Dragon’s Ire bunks: Declaring a challenge, sharpening,
cleaning, or assembling a weapon, initiating a battle cry
Dream-Craft
The Bunks for Dream-Craft generally involve the creation of a model of the subject of the cantrip. This could be anything from making a quick sketch to creating a sculpture from clay or sand.
Difficulty
Modifier
Requirement
Examples
-1
Vague outline,
no details
Draw a stick figure
Make a figure out of mud.
Make a figure out of sticks.
-2
Some details,
some accurate
Make a voodoo doll.
Wear a costume to represent the subject.
Make a model from blown glass.
-3
Clear image;
Identifiable subject
Draw a portrait.
Make a sculpture from clay.
Make a wood carving.
-4
Detailed representation;
Details should be accurate
Full color painting.
Create an ice sculpture.
Make a carving in crystal.
-5
Finely detailed re-creation;
All details accurate
Create a masterpiece painting.
Make a detailed model of your subject.
Legerdemain
Legerdemain Bunks require that the changeling perform some action or movement; generally silly or superfluous.
Difficulty
Modifier
Requirement
Examples
-1
Subtle physical motion
Curtsy or bow.
Pull your earlobe three times.
Cross your eyes.
-2
Noticeable action
Drink a drink at one gulp, without stopping.
Leap as high as possible & touch the ceiling or a branch. (high-five the sky)
Milk the giant cow.
Give a moose salute.
-3
Blatant action
Assume a full lotus position.
Roll on the ground and giggle.
Raise arms to the sky and shout.
-4
Complex physical action
(requiring a full turn)
Write a short poem in calligraphy.
Perform a magic trick.
Stand on your head.
-5
Complex physical action
(requiring more than a
full turn)
Make an origami figure of the subject
Juggle three items then add a fourth without dropping.
Catch a fly with chopsticks.
Legerdemain bunks: Juggling three or more objects, making
an item “disappear,” throwing your voice, mirroring someone
else’s actions.
Metamorphosis bunks: Cutting off a lock of hair, releasing
an animal to the wild (caged rodent or songbird, fish kept in bowl, frogs kept in tank for dissection), mimicking an animal (hopping and croaking like a frog, humming and flapping your arms like a hummingbird, etc.) or object, chanting your target’s name.
Naming
Naming Bunks usually include runes or symbolic images and actions.
Difficulty
Modifier
Requirement
Examples
-1
Laundry List
Tear up a list you used in the last 24 hours
-2
Spin-off
Spin a coin on a surface
-3
Magic Fingers
Paint your fingertips a symbolic colour & do not remove for 12 hours
-4
Ritual Garb
Where a specially prepared white robe inscribed with golden runes
-5
Glitter-rune
Smash a precious gem and use the pieces to make a runic symbol
Naming bunks: Filling a page with the target’s name and
destroying it, carving a series of intricate runes in stone.
Oneiromancy bunks: Maintaining a dream journal, collecting
loose feathers and restuffing a pillow, destroying a favorite blanket.
Primal
Primal Bunks require the attainment and use of a natural element. For higher level Bunks, the natural object must be crafted in some manner.
Difficulty
Modifier
Requirement
Examples
-1
Common element
Listen to a seashell.
Shower subject with flower petals.
Imitate a bird call or frog croak.
-2
Uncommon element
Sprinkle subject with fresh spring water.
Eat a cake made with many spices.
Lick a jewel/gemstone and press it to your target.
-3
Rare element
Shower target in four-leafed-clovers.
Burn mushrooms.
Pour curdled milk into a bowl.
-4
Crafted
uncommon element
Strike subject with a whip with a holly bough crafted at the end.
Cut your wrist with a fingernail; drip the blood on subject.
Break a solid oak branch with your bare hands.
Bite the head off a large bug - especially if the species in question widows itself, for instance bite the head off a live praying mantis
-5
Crafted
rare element
Massage someone with scented oils.
Bite the head off a small vertebrate animal (ie a rodent, songbird, frog...).
Tightly grasp a rod covered in thorns.
Primal bunks: Lighting a match, carving a wooden sculpture,
standing barefoot in water, marking yourself with clay, standing
in a breeze.
Sovereign bunks: Silencing another with a withering
glare, entering a room only after being announced, delivering a
proclamation to an assembled crowd, assembling and donning
your most extravagant finery
Spring bunks: Sharing an impassioned embrace, jumping naked
into a lake, surrounding yourself with a series of concentric circles
Summer bunks: Indulging a fantasy, stargazing under a new
moon, rolling in fresh-mown grass, dancing through sprinklers,
building a bonfire.
Wayfare
Wayfare Bunks require that the changeling physically move their body in some manner; anything from a simple jump to leaping and spinning in the air and landing on their head. Higher levels require a prop of some sort.
Difficulty
Modifier
Requirement
Examples
-1
Simple, quick movement
Jump in the air.
Point at the place you want to be.
Stare up at the sky.
-2
Movement with multiple actions.
Simple movement with prop
Eat three glazed doughnuts at the same time. You can also "chubby bunny" by saying a complicated word with your mouth full.
Flap your arms like a giant hummingbird.
Eat a live butterfly (or another live bug).
-3
Action changes current location
Pass through a door
Jump out a low window
Jump over a hedge or fence
-4
Action involving great physical
force
Jump off an at least three-story building.
Trace a route on a map in blood.
Make a pile of sand in your hand & blow it off.
-5
Action involves a prop
Thrust a blade into the floor.
Watch the shadow of a fixed object shift location.
Draw a face on an egg and then break the egg.
Wayfare bunks: Jogging in place, free running, jumping off
something, releasing sand or ash into the wind, swallowing a key.
Winter bunks: Dousing yourself with ice water, spending
a holiday alone, letting a fire die on a cold night, facing a fear
without flinching.
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